Simulations

International Relations Simulations

Watch a short video from the University of Southampton  as they explore the benefits of using the Statecraft Simulations: Intro to IR Simulation in their large Theories in International Relations course.


  1. Created by Dr. Keller (Professor of Political Science at James Madison University)
  2. Students design and manage countries that have unique:
    • Strengths
    • Weaknesses
    • Special Powers
  3. Students experience conflict and cooperation as they interact through trade, diplomacy, espionage, and war while grappling with major issues focused on:
    • Security
    • Organizations
    • Political Economy
    • Global Environment
    • Human Security
    • Theoretical perspectives
  4. Students can approach simulation issues and challenges with dozens of strategies:
    • Significant freedom to choose a unique path for their countries
    • Grade point incentives carefully parallel real world international politics
    • 16 years of simulation testing and balancing for optimum pedagogical effectiveness.
  5. Fully Automated Instructor Experience (Significantly decreasing course prep time)
    • Foreign Policy Attitude Test automatically assigns students to countries
    • Grade points are automatically calculated and reported to instructors
    • All country decisions, interactions, and simulation events are automatically calculated and balanced by the Statecraft System
  6. Comes with Instructor Materials
    • Instructor Manual
    • Sim Concept Guide
    • Sample Syllabus
    • Paper Assignments
    • Test Banks

Click here to view the IR Instructor Manual: Instructor Manual

International Security Simulation

Social Studies Games


  1. Created by Dr. Keller (Professor of Political Science at James Madison University)
  2. Students design and manage countries that have unique:
    • Strengths
    • Weaknesses
    • Special Powers
  3. Students experience international conflict as they interact through trade, diplomacy, espionage, and war while grappling with major issues focused on:
    • Anarchy
    • The Security Dilemma
    • Problems of Credible Commitment
    • Deterrence
    • Collective Security
    • Mutually Assured Destruction
    • Just War Theory
    • Terrorism
    • Nationalism
    • Genocide
    • Despots
    • Torture
  4. Students can approach simulation issues and challenges with dozens of strategies:
    • Significant freedom to choose a unique path for their countries
    • Grade point incentives carefully parallel real world international politics
    • 16 years of simulation testing and balancing for optimum pedagogical effectiveness.
  5. Fully Automated Instructor Experience (Significantly decreasing course prep time)
    • Foreign Policy Attitude Test automatically assigns students to countries
    • Grade points are automatically calculated and reported to instructors
    • All country decisions, interactions, and simulation events are automatically calculated and balanced by the Statecraft System
  6. Comes with Instructor Materials
    • Instructor Manual
    • Sim Concept Guide
    • Sample Syllabus
    • Paper Assignments
    • Test Banks

Click here to view the IS Instructor Manual: Instructor Manual

International Organizations Sim

Social Studies Games


  1. Created by Dr. Keller (Professor of Political Science at James Madison University) and Dr. Jason Enia (Associate Professor of Political Science Sam Houston State University)
  2. Students design and manage countries that have unique:
    • Strengths
    • Weaknesses
    • Special Powers
  3. Students experience international conflict and cooperation as they interact through trade, diplomacy, and espionage while grappling with major issues focused on:
    • International Non-Government Organizations
    • International Government Organizations
    • Human Rights
    • International Law/Norms
    • The Politics of Global Environment
    • Two Level Games
    • Feminist Theory
    • Marxism
    • Globalization
    • Interdependence
    • Development Disparity
  4. Students can approach simulation issues and challenges with dozens of strategies:
    • Significant freedom to choose a unique path for their countries
    • Grade point incentives carefully parallel real world international politics
    • 16 years of simulation testing and balancing for optimum pedagogical effectiveness.
  5. Fully Automated Instructor Experience (Significantly decreasing course prep time)
    • Foreign Policy Attitude Test automatically assigns students to countries
    • Grade points are automatically calculated and reported to instructors
    • All country decisions, interactions, and simulation events are automatically calculated and balanced by the Statecraft System
  6. Comes with Instructor Materials
    • Instructor Manual
    • Sim Concept Guide
    • Sample Syllabus
    • Paper Assignments
    • Test Banks

Click here to view the IO Instructor Manual: Instructor Manual

Statecraft Simulations MUN Online

Social Studies Games


Statecraft: Model United Nations

Created by Professor Cox at Texas Christian University and Dr. Keller at James Madison University. The MUN sims are essentially “Model UN in a Can” and are designed to help prepare students for upcoming MUN competitions with the system providing guidance and organizing position papers, working papers, and resolutions while regulating and counting votes automatically.

Most importantly Students will learn about researching the countries the Statecraft System assigns them to based on their foreign policy attitude test and write positions papers, working papers, drafts, and resolutions for the Model United Nations Security Council and Model United Nations General Assembly.

Click here to view a guide for the Model UN Guide.

Statecraft Simulations: IR Simulation Setup


Professor setup and use is very simple taking only 3 minutes to create your world. Just type in your class size, the starting/ending dates, and how many weeks you wish to run your simulation.


Statecraft Simulations: Student Setup

Students setup their accounts for every statecraft simulation at statecraftsim.com where they take a foreign policy attitude test which groups them automatically into countries for optimum team chemistry. From here students will choose government types and attributes that will create a unique country with certain strengths, weaknesses, and special powers based on economics, technological capabilities, military, domestic politics, and espionage.


 Running Statecraft Simulations In a Class

  • Turns: Statecraft is designed to last for 6 to 15 weeks, with each week being one “turn.” A turn is a period of time that students have to input decisions and interact with other countries before the simulation takes into account their actions and calculates the results for the following turn.
  • Class TimeIt is common, but not required, to run Statecraft for 30 to 45 minutes a week in class.
  • Open Sandbox: Each student is assigned to a country and takes on an important position like President, Secretary of State, and Secretary of Defense. Countries are given great freedom to choose dozens of strategies by setting up their countries’  government types and attributes, setting domestic/international goals, making decisions about research and spending priorities, and interacting with other countries through diplomacy, trade, espionage, and war. This freedom leads to intense student attachment to their countries and investment in their fate.