Reviews & Ratings

Statecraft Simulations are designed & refined with 4 major characteristics in mind

Instructor Satisfaction/Desire to Use Again

Statecraft Reviews


Statecraft Reviews – Key Simulation Characteristics:

  • Pedagogical Effectiveness
  • Student Fun and Engagement
  • Automation
  • Customer Support

Student Learning Quality Statecraft Reviews


Statecraft Simulations are designed and in-class tested by political science professors to ensure the highest degree of pedagogical effectiveness and learning opportunities for students throughout their simulation experience. Each simulation comes with course materials and pedagogical tools assisting the instructor in tying course concepts to simulation events.

  1. Course Materials: Sim Concept Guide, Instructor Manual, Sample Syllabus, Paper Assignments, 95 Question Exam, Grading Recommendations, and Getting Started Tips.
  2. Monitoring Tools: Sim Map Report, Student Memos, Instructor-Student Screen Access, SimStatecraft Reviews Geographical Data.
  3. Customization: Change anything you want in the simulation from military strength to technological capabilities to faction approval ratings. (Contact support for recommendations when trying to convey unique or highly specific course concepts not already included in the simulation experience)

Student Satisfaction and EngagementStatecraft Simulations Fun and Engaging for StudentsStatecraft Reviews


Statecraft Simulations are designed and inspired off of the most popular and best selling video games. The fun and addicting qualities that keep students captivated by a mobile app or computer game are incorporated into the game balance and grade point incentive structure of their Statecraft Simulation experience.

  1. Sim Balance: By creating a carefully balanced simulation  with various strengths, weaknesses, and special powerful abilities for students we are able to create a sandbox of discovery with dozens of tools, strategies, and opportunities for students to pursue their simulation goals.Statecraft Reviews
  2. EngagementThe immersive and engaging qualities of the simulation experience bleed into class questions, discussions, and debates as students explore course concepts in a significantly deeper way while working to tailor and improve their simulation tactics and strategy.

Customer Support SatisfactionStatecraft Reviews


Statecraft Simulations Customer Support is responsive, helpful, and swift in resolving any technical or gameplay issues experienced by you and your students.  Email support about anything from getting started advice to intervening in a world war to technical questions.

  1. Dynamic Help System: Instructors have a dynamic help system built into their profile that includes a categorical FAQ with walkthrough videos and direct access to the support email system.
  2. Rules and Technical Questions: All student questions about gameplay, technical advice, or simulation rules can be forwarded directly to the support team. Our goal is to allow you toStatecraft Reviewsfocus your attention on enhancing the student learning experience, not answer administrative questions or questions about simulation rules. 
  3. Intervention: Approximately 5% of simulations have either too much or not enough conflict. If this is the case please email support to intervene by activating unique scenarios that will push your world in the desired direction.
  4. Live Support Sessions: If you feel that your students are not catching on to the sim quickly enough or are concerned about getting started with your class feel free to schedule a live support session. A representative will come over the projector screen and answer questions live with you and your students for as long as you’d like.

Statecraft Reviews

I use Statecraft to cover the cornerstone IR theories and paradigms. From my experience the simulation helps the students further absorb the theoretical material which otherwise might be overly abstract.

Dr. DeRouen

Professor and Director of International Studies Progra
University of Alabama.

(Used in a 240 student class) – Statecraft is an engaging International Relations simulation that allows students to acquire personal experiences, which I have found helps them better Statecraft Reviewsrelate to and understand complex concepts, such as nuclear deterrence, balancing power, and fostering cooperation though
organizations. The number one complaint I hear from other professors about simulations, is the amount of work required on their part. Not Statecraft! This is a self-contained simulation that instructors enjoy as much as their students.

Dr. Hayden J. Smith

Washington State University
School of Politics, Philosophy, and Public Affairs

I teach Foreign Policy, and Statecraft is a great way for students to actually put themselves in the position of foreign policy decision-makers. Rather than merely learning theories of decision sciences in lecture, Statecraft allows the students to experience decision-making hands-on. My lecture incorporates elements of foreign policy decision from studies in International Relations, other sub-fields of Political Science, and Psychology, and Statecraft gives students a unique opportunity that just reading and writing about materials from all these fields cannot — a real chance to grasp the dilemmas and difficulties in making decisions, as well as diplomacy and political interaction and communication between and within countries.  In this sense, I think Statecraft is a must in a Foreign Policy class. Students really get into the game very quickly, so it also makes class much more interesting!

Dr. Eun Bin Chung

Assistant Professor
University of Utah

I used Statecraft in my large (150 person) Introduction to International Relations, and the simulation was a great hit with my students.  It allowed them to apply the concepts that we were learning in class to their on-line Statecraft world and to grapple with the difficult decisions foreign policy leaders face on a daily basis.  Students came away from the experience not only with an enriched understanding of international conflict and cooperation, but also with a better grasp of the nexus between domestic and international politics.More than anything, participating in Statecraft made students think critically about their own prior beliefs about international politics.It was also fun!  The students got to meet one-another (a daunting task in a room of 149 other first year students), and I frequently spotted students playing Statecraft all around campus.  I’m looking forward to using Statecraft again!.

Dr. Courtney Hillebrecht.

Asst. Prof., Political Science (Int’l Relations)
University of Nebraska-Lincoln

I have used Statecraft for over 3 years now and have been amazed at the way it elevates engagement in the classroom. The competitive element raises new and challenging concepts for my students. Media reports, readings or lecture may occasionally bring life to international politics. This tool allows me to ride the wave of their enthusiasm when they have a ready reference point for IR concepts and dynamics. I will continue to use Statecraft as an important part of my classroom toolkit..

Dr. Marc Schwerdt

Assistant Professor of Political Science
Lipscomb University

I used Statecraft in my introductory International Relations course, and it was a big hit among my 150 students. Statecraft is an extremely helpful teaching tool that helps to engage students who have different ways of learning, and brings a fun element into the classroom. Not only did they get to experience IR from an entirely new perspective,they also got to know each other really welland develop a sense of camaraderie.  Their Statecraft country groups turned into study groups and helped them to get more involved in the course in general. I highly recommend Statecraft!

Dr. Mai’a K. Davis Cross

Assistant Professor of International Relations
University of Southern California

Statecraft was an excellent addition to my international relations course.The simulation ended up appealing to every student in the course, including students from seemingly unrelated majors and backgrounds.It seemed to teach itself and the intuitive interface meant that the class was able to get involved very quickly and easily.I plan on using Statecraft each time I teach International Relations.

Wesley B. Renfro, Ph.D.

Assistant Professor of Political Science
St. John Fisher College

Statecraft does a great job in showing students howIR theories really work.It allowed my students to better understand abstract concepts and theories and apply them in the simulation. I would strongly recommend Statecraft to anyone teaching International Relations.

Pedro dos Santos, Ph.D.

Visiting Assistant Professor of Political Science
Luther College

I use Statecraft whenever I teach the Introduction to International Relations course. Statecraft has been a great teaching tool to reiterate important concepts from the text that makes the learning experience enjoyable for students. It enables greater interaction in the classroom and generates interesting debates on competing domestic and foreign policy goals. Students come away with a better understanding of the complexities and challenges of policy making. It is a very useful active learning tool that students can benefit from tremendously.

Dr. Nisha Bellinger
Assistant Professor, Political Science
Montana State University Billings

Statecraft takes the conventional role-playing international affairs simulation and amps it to a more intense level of student involvement and realism through the use of a virtual world simulation. Students become both players and political strategists/analysts and the more abstract lessons and concepts of international relations become concrete events, conflicts and crises and therefore Statecraft is best used in tandem with classroom-based lectures and discussions.WARNING! – Students get so caught up in the Statecraft Simulation that they may suffer withdrawal symptoms when the simulation ends!

Dr. Sean Anderson

Department of Political Science
Idaho State University

Statecraft allows students to experienceI’ve seen my students benefit greatly from playing the game, as they emerge with a much more sophisticated understanding of course concepts. It’s one of the best simulations I’ve found.

Jason Enia, Ph.D.

Asst. Prof., Political Science (Int’l Relations)
Sam Houston State University

I have assigned Statecraft since 2013, and am currently working on a research project about the classroom use of this simulation. Statecraft has appealed to our political science majors, but also to gamers and other majors who enjoy competition, interaction with other students, taking responsibility, planning ahead, and being held accountable. It has been especially useful here at the University of Houston Downtown (UHD), which is a Hispanic-Serving and Minority-Serving Institution badly in need of High-Impact Teaching Practices. There are many ways to adapt the game to your classroom style, or students that you have at your school, and Statecraft Help is very professional. If I had to summarize my primary takeaway from Statecraft, it would be exactly what I tell my sections, sometimes to their chagrin: “Because of Statecraft, I will never underestimate UHD students again.”

Professor John Linantud

Associate Professor and Degree Coordinator of Political Science
University of Houston Downtown

I have used the Statecraft International Relations simulation in four of my IR classes in the past year and a half, and my experience has been overwhelmingly positive. As a teacher, I always look for ways to make my classes as interactive as possible, and give opportunities for the students to work in groups to collaborate on assignments. Statecraft encourages students to work together and cooperate, just as the professional and political world requires them to do.

Moreover, Statecraft is another valuable tool that can help bring the concepts and ideas discussed in our lectures to life. It is a well-known fact that students learn best by applying their knowledge, and Statecraft, with all the dynamism and appeal of a video game, allows learners to do just that. However, Statecraft is more than just a game, and indeed students often take their participation in the simulation very seriously. Just like real-world politics, passion and competition often result in some surprising and unpredictable situations – alliances, betrayals, rescues and invasions, even full-blown wars! Students have always reported that they enjoy the simulation, and that it really makes them think about international relations in a practical way.

Statecraft is an excellent learning resources for the 21st century classroom, and I wholeheartedly recommend it.

Simmon Griffiths MA

Department of Political Science
Broward College Ecuador

Statecraft is an engaging educational tool that I used in my Introduction to International Relations course. Through Statecraft, students were able to apply otherwise abstract theoretical concepts in a fun way and it helped them understand theories’ relevance in the ‘real world’. Not only has Statecraft broadened student’s understanding of international relations, it has also given me multiple opportunities to relate theories to student’s actions in the simulation. This made lectures more engaging and concepts easier to explain. I chose to read and grade all memos and give students extensive feedback, which is optional, but other than that Statecraft basically ran itself and left me with lots of time to prepare lectures. I added several in-class ‘Statecraft Summits’ to give the different countries a platform to negotiate in person, feel tensions and come to agreements with multiple countries. Students wrote Reflection papers after the simulation ended and I was pleased to see that students indeed very much enjoyed the simulation and that it also challenged them intellectually and improved their interpersonal skills.
I most certainly will use Statecraft again in the future..

Lina Tuschling

PhD student and Instructor
Kennesaw State University

Statecraft is a great way to bring in blended learning techniques into the classroom. From the instructor side, it is easy to use and low maintenance. What I like about state craft the most, is that students get the opportunity to see how the theories discussed in class play out in a hands on environment.

Dr. Katsuo Nishikawa

Department of Political Science
Trinity University

Statecraft accomplishes the difficult feat of simultaneously engaging student interest and exemplifying important principles of international relations theory. It provides a remarkably rich simulation of world politics that practically runs itself with no need for time-consuming instructor intervention, while still allowing teachers of more specialized courses ample opportunity for customization. I recommend Statecraft without reservation to all instructors of undergraduate international relations.

David J. Zimney

Associate Professor of Social Sciences
Los Medanos College

Statecraft is an amazing pedagogical tool that greatly enriched the Critical Security Studies course that I recently taught. Unlike video games claiming to embody international relations, Statecraft is the real deal. Concomitantly having to deal with trade, diplomacy, war, economics, domestic politics, and even tourism, students come to realize how complex international politics really are. At the same time, the game is incredibly addictive for the students. Many of mine, who displayed very little interest in the game at first, became almost obsessed with checking in on their countries so as to ensure victory. Most brilliant of all, however, is the way that my students came to feel the IR concepts that I had been teaching them. A lackluster student might not understand the security dilemma when it is taught in traditional form on the basis of abstract game theory. When, however, a neighboring state is building up army divisions in Statecraft, the student lives the Security Dilemma. It is this depth of experiential learning that makes it such a potent tool. Concepts and theories that are so very abstract in our journals and texts come to take on a life of their own in the Statecraft universe. Moreover, in the endgame, the professor can do whatever she desires. I turned my “world” into a hegemonic system by literally playing a country along with my students. As the quarter went along, we had several nuclear crises, a war of hegemonic succession, multiple iterations of both balancing and bandwagoning, a balancing failure, and an all-out nuclear war. Whether it be for a professor simply wanting to take a hands-off approach for a portion of their class, or for a professor wanting to have some fun with her students, Statecraft is an amazing platform. It’s so modular that I’m currently adapting it to teach the politics of the European Union, of all things!

Kevin Duska

PhD Candidate/Teaching Associate
Ohio State University

In modern days, college students are overwhelmed with a wide range of theories that are difficult to understand for them. Statecraft helps international relations students to understand concepts like balance of power through forming governments  and building upcountries within an international system. It is a great tool which does not only teach students IR concepts, but also shapes the leaders of tomorrow in allowing them to come up with problem solutions to challenges in teams.Our IR students at California Baptist University have enjoyed Statecraft very much as it helped them grow academically and personally. It would be my hope to see Statecraft in more countries around the globe so that more students will start to enjoy thinking about tackling the problems of today and tomorrow.

Lucas Wehner

Graduate Assistant, International Student Services
California Baptist University (former TA for “Introduction to International Politics”)